Keynote: 'Collaborative collections through a participatory commons', 2014 National Digital Forum conference

I was delighted to be invited to present at New Zealand's 2014 National Digital Forum conference in Wellington. I was asked to speak on my work on the 'participatory commons'. As a focus for explaining the need for a participatory commons, I asked, 'What could we create if museums, libraries and archives pooled their collections and invited specialists and enthusiasts to help link and enhance their records?'.

As a conceptual framework rather than a literal technical architecture, every bit of clearly licensed content with (ideally) structured data published around it makes a contribution to 'the commons'. In my keynote I explored some reasons why building tightly-focused projects on top of that content can help motivate participation in crowdsourcing and citizen history, and some reasons why it's still hard (hint: it needs great content supported by relevant structured data), using my TCD/CENDARI research project on 'lived experiences of World War One' as an example.

The video is now online.

Seminar: 'Citizen History and its discontents', Institute of Historical Research Digital History seminar

I was invited to give a talk on my work in the Institute of Historical Research (IHR) Seminar in Digital History series.  I talked about 'Citizen History and its discontents':

'An increasing number of crowdsourcing projects are making claims about ‘citizen history’ – but are they really helping people become historians, or are they overstating their contribution? Can citizen history projects succeed without communities of experts and peers to nurture sparks of historical curiosity and support novice historians in learning the skills of the discipline? Through a series of case studies this paper offers a critical examination of claims around citizen history.'

The video and slides are linked from the IHR Seminar in Digital History site.

Conference paper: Where is the revolution in citizen history? The place of crowdsourcing in public history

I gave a paper asking 'Where is the revolution in citizen history? The place of crowdsourcing in public history' at the IFPH-FIHP International Conference 'Public History in a Digital World: The Revolution Reconsidered', in Amsterdam 23-25 October 2014 #IFPH2014.

My paper was based on my PhD research so I won't share my notes until after I've submitted my thesis, but here's my proposal:

When the term 'citizen history' was used in a 2011 blog post about the United States Holocaust Memorial Museum's Children of the Lodz Ghetto project, which asked members of the public to investigate specific tightly defined research questions,[1] it seemed to herald a new participatory movement in public history. Citizen history is the use of digital platforms to distribute, coordinate and validate contributions by members of the public to historic research projects. The complexity of the task and the level of public involvement ranges from simple contributions through crowdsourced observation, transcription or categorisation tasks to independent research on set questions, or even co-defining the research question in co-created projects.[2] Through this active engagement with historical material, some crowdsourcing contributors become citizen historians as they develop an interest in researching the histories of the individuals, events or places they have encountered during participatory tasks.

But despite the promise of crowdsourcing as a form of active engagement with history, this potential revolution in public history may have stalled. Non-heritage sector organisations like Ancestry and FamilySearch are working with museums, archives and libraries to digitise and transcribe records relevant to family historians, and most of the major citizen history projects are based on software created for scientific crowdsourcing, while public history projects seem to follow traditional broadcast and exhibition-based models.

Based on a critical analysis of existing history crowdsourcing and participatory public history projects, this short paper will ask why public history projects are not actively engaging the public in making history.

 

If you found this post useful, you might be interested in my book, Crowdsourcing Our Cultural Heritage.

[1] Elissa Frankle, “More Crowdsourced Scholarship: Citizen History,” Center for the Future of Museums, July 28, 2011,http://futureofmuseums.blogspot.com/2011/07/more-crowdsourced-scholarship-citizen.html

[2] Bonney, Rick, Heidi Ballard, Rebecca Jordan, Ellen McCallie, Tina Phillips, Jenifer Shirk, and Candie C. Wilderman. Public Participation in Scientific Research: Defining the Field and Assessing Its Potential for Informal Science Education. A CAISE Inquiry Group Report. Washington D.C.: Center for Advancement of Informal Science Education (CAISE), July 2009. https://web.archive.org/web/20130216071947/http://caise.insci.org/uploads/docs/PPSR%20report%20FINAL.pdf.

HILT Summer School: 'Crowdsourcing Cultural Heritage'

In August 2014 I taught 'Crowdsourcing Cultural Heritage' with Ben Brumfield at HILT (Humanities Intensive Learning + Teaching) at MITH in Maryland. Thanks to all the participants for making it such a great workshop!

The Course Syllabus and Slide Decks are available for download below.

If you found this post useful, you might be interested in my book, Crowdsourcing Our Cultural Heritage.

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Conference paper: Play as Process and Product: On Making Serendip-o-matic

The abstract for our Digital Humanities 2014 conference paper is below. Scott's posted his notes from the first part, my notes for the middle part How did 'play' shape the design and experience of creating Serendip-o-matic? are on Open Objects and Brian's are to follow.

Play as Process and Product: On Making Serendip-o-matic

Amy Papaelias, State University of New York at New Paltz

Brian Croxall, Emory University

Mia Ridge, The Open University

Scott Kleinman, California State University, Northridge

Summary

Animated gif of a green cartoon hippopotamus with a speech bubble saying 'feeding the machine'

Who says scholarship can't be playful? Serendip-o-matic is a "serendipity engine" that was created in less than a week by twelve digital humanities scholars, developers, and librarians. Designed to replicate the surprising experience of discovering an unexpected source while browsing library stacks or working in an archive, the visual and algorithmic design of Serendip-o-matic emphasizes playfulness. And since the tool was built by a group of people who were embarking on a difficult task but weren't yet sure of one another's names, the process of building Serendip-o-matic was also rather playful, encouraging participants to take risks, make mistakes, and learn something new. In this presentation, we report on how play shaped the creation, design, and marketing of Serendip-o-matic. We conclude by arguing for the benefits of more playful work in academic research and scholarship, as well as considering how such "play" can be evaluated in an academic context.

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