I was interviewed for the Microtask crowdsourcing blog. Their abstract:
Culture heritage technologist Mia Ridge is a champion of crowdsourced museum gaming. Mia has worked as a developer for several world-class museums and is now writing her PhD on crowdsourcing digital heritage. She describes games as the “participation engine” of crowdsourcing.
Taking time out from her busy speaking schedule, Mia told us how and why museums should be raising their game…
Katy Beale and I ran a workshop on 'hacking culture' at the V&A Museum on Friday 15 July. I've put the photos for 'Culture (paper) hack at V&A's Web Weekend' but still haven't written this workshop up properly. Briefly – we explained what hack days are, the types of hacks people create, how CultureHack started – then we handed over to the participants to 'create their perfect museum experience' with paper, markers, scissors, glue and some printouts of objects from the V&A's collection online. People came up with some wonderfully creative ideas, and it was interesting to see where they overlapped with the kinds of things you see at hack days, and where they were completely different.
Katy and Mia explore the idea of museums as objects, stories, experiences, people and places. If you could take objects out of the museum, where would you put them? If you could have access to any part of the museum, what would it be? You'll hear about recent Culture Hacks and then create your own paper prototypes, bringing to life your own simple solutions or seemingly impossible ideas.
A presentation for the International Training Programme run by the British Museum for museum professionals from around the world. This is based on a presentation I prepared for OpenCulture 2011, but includes additional material on mobile phones/devices including the 'Hidden Histories' pilot.